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Sunday, October 25 • 11:30am - 12:30pm
GameU Session 7: Beginner-Intermediate Unity Architecture Tricks

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A Unity tips & tricks lesson that runs participants through a handful of architectural strategies for simplifying their game's code in addition to showing how leveraging the editor can go a long way in making development faster and more effective. Topics include: collision mapping with layers, setting up a state machine, singletons, object pooling, basics of customizing the inspector, a timer class, and custom debug logging.

Speakers
avatar for Kyle Blevens

Kyle Blevens

Microsoft
Kyle's long-held passion for social game experiences led him to explore a number of experimental multiplayer initiatives at Georgia Tech: an R&D incubation group for emergent gameplay, MOBA and collaborative multi-device prototypes for GT Game Studio, and a procedurally generated local multiplayer horror game, Black Oak Manor. Kyle is further exploring procedural generation in his latest Unity prototype, DeepNet. He also has a... Read More →


Sunday October 25, 2015 11:30am - 12:30pm
City Hall City Hall, 9770 Culver Blvd # 3, Culver City, CA 90236

Attendees (26)