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Saturday, October 24 • 1:30pm - 2:30pm
GameU Session 3: Board Game Design and Prototyping

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We will discuss the design and development of games made out of paper and physical bits. In this talk you will learn strategies for and common pitfalls of prototyping, playtesting, and publishing analog games. 

Speakers
avatar for Sean Bouchard

Sean Bouchard

Game Designer, USC Game Innovation Lab
Sean Bouchard is a game designer and programmer. He's a fan of storytelling, critical thinking, collaboration, and cooperative play. He received a BA in Computer Science from Pomona College and an MFA in Interactive Media from the University of Southern California. He's a founding member of an indie studio called Crater House and works as a game designer at the USC Game Innovation Lab. His work has been featured at the IGF and IndieCade in... Read More →
avatar for Elizabeth Swensen

Elizabeth Swensen

Elizabeth Swensen is a game designer, writer, and paper-tearer. She is interested in shaping narrative for interactive experiences, playing with glue guns, trying to remember how to translate Latin poetry, and increasing college access through play.


Saturday October 24, 2015 1:30pm - 2:30pm
City Hall City Hall, 9770 Culver Blvd # 3, Culver City, CA 90236

Attendees (11)