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Friday, October 23 • 11:30am - 12:30pm
Pillow Talk: A Keynote Conversation

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Every game is a confession between designer and player. What happens when we touch, and who do we become? In this keynote conversation, game designers Naomi Clark, Nina Freeman, and Robert Yang will explore embodiment, expectations, and intimacy in games.

avatar for Bonnie Ruberg

Bonnie Ruberg

Postdoctoral Scholar, University of Southern California
Bonnie Ruberg is a postdoctoral scholar in the Interactive Media and Games Division at the University of Southern California and an incoming Assistant Professor of Digital Media and Games in the department of Informatics at UC Irvine. She received her Ph.D. from UC Berkeley in New Media and Gender & Women's Studies. Bonnie researches, teaches, and organizes community events around issues of gender and sexuality in video games. She is the... Read More →

avatar for Naomi Clark

Naomi Clark

some lady, NYU Game Center / Brooklyn Game Ensemble
Naomi Clark is an independent game designer based in New York City. Over the last two decades she's worked on a wide variety of games including early text-based virtual worlds, educational games on various subjects, downloadable games for mass audiences, game development tools for kids, and digital brick-building systems for LEGO. She currently teaches game design at the NYU Game Center, and recently co-authored a textbook on game design entitled... Read More →
avatar for Nina Freeman

Nina Freeman

Level Designer, Fullbright
Nina Freeman is a level designer at Fullbright in Portland, Oregon, where she is working on Tacoma. In her personal work, she is most often making autobiographical vignette games. She worked as a designer on games including "how do you Do It?", “Ladylike” and "Freshman Year". She is currently working on “Cibele,” a game about her experience with an online relationship. You can find her work at ninasays.so, and you can... Read More →
avatar for Robert Yang

Robert Yang

some dude, NYU Game Center / Parsons School for Design
Robert Yang is an indie game developer, academic, and writer, based in New York City. His work often focuses on first person level design, architecture as narrative, and game modding as a radical design practice. He regularly teaches game development and design within NYU Game Center at New York University, IDM at NYU Poly School of Engineering, and MFADT at Parsons the New School for Design. He's given talks at GDC, GDC Europe, Indiecade East... Read More →

Friday October 23, 2015 11:30am - 12:30pm
Theater Ivy Substation, 9070 Venice Blvd, Culver City, CA 90236

Attendees (38)