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Friday, October 23 • 1:30pm - 2:30pm
Fashion in Games

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One of the more important but seldom discussed aspects of videogames is fashion—as in clothes, hair and makeup. Everything from character development to character usage to personal style are expressed through the fashion design in videogames. Mattie Brice, Gita Jackson, Christine Love and Tim Rogers will dig into the surface and substance of videogame fashion.

avatar for Mattie Brice

Mattie Brice

Mattie Brice is a play and games critic, designer, and activist. She previously wrote at publications like Kotaku, Paste Magazine, and PopMatters about design and social justice within the video game industry, and now writes independently. She also designs experimental games like EAT, Mission, and her most notable Mainichi, which was exhibited at the Museum of Design in Atlanta and an Official Selection at IndieCade. Mattie regularly speaks at... Read More →
avatar for Gita Jackson

Gita Jackson

Gita Jackson is a writer and gallerist living in Chicago. She was written for Paste, Polygon and the Arcade Review about videogames, fashion, womanhood and race. As a gallerist, she co-founded HUME, a non-profit artist run gallery and studio space in Chicago's HUmboldt Park neighborhood, and works there as a curator, programmer and organizer. As of late she has become the co-host of the gaming podcast Match 3, along with Patrick Klepek and Sam... Read More →
avatar for Christine Love

Christine Love

Christine Love writes games with too many words in them about women and queerness and technology, her most recent works being Ladykiller in a Bind and Analogue: A Hate Story. Please work hard with her to help make the world a cuter place!
avatar for Tim Rogers

Tim Rogers

Action Button Entertainment
Tim Rogers is the founder of Action Button Entertainment. He was a part-time fashion model in another life, is a prolific unpublished fiction novelist, and, uh, owns many pairs of antique, hand-made Japanese designer eyeglasses. He is directing VIDEOBALL, a sport whose field is a television. One of the primary design goals of VIDEOBALL is for it to be not its own world: it is part of our real world. It is a “Digital Sporting Good&rdquo... Read More →

Friday October 23, 2015 1:30pm - 2:30pm
Theater Ivy Substation, 9070 Venice Blvd, Culver City, CA 90236

Attendees (25)