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Thursday, October 22 • 2:00pm - 3:00pm
Paper Prototyping in a Digital Pipeline

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This fast and interactive talk will detail practical tools for anyone interested in designing game ideas and game play rapidly. One part talk with many visual examples and the other part a full on playshop where participants draw game ideas, iterate on them and share them with one another.

avatar for Jeremy Gibson Bond

Jeremy Gibson Bond

Lecturer, University of Michigan, Ann Arbor
Jeremy Gibson Bond is a lecturer teaching game design and development at the University of Michigan Ann Arbor and an independent game designer/developer. He is the founder of ExNinja Interactive and the author of _Introduction_to_Game Design,_Prototyping,_and_Development_, a book on game design and prototyping using Unity that was released in the summer of 2014 and, since then, has consistently been one of the top-selling game design books and... Read More →

Patrick Pennefather

Centre for Digital Media/Design for Humans
Pennefather is a rapid prototyping addict and has facilitated game creation ideas with teams in educational settings on real project pipelines. He's led prototype teams from paper to working digital versions with projects for EA, Microsoft, Ubisoft, Roadhouse Interactive, Blackbird Interactive, and many interactive applications for the profit and non-profit sectors. He's spoken, moderated and facilitated workshops at SXSW, SIGGRAPH, PAX and... Read More →

Thursday October 22, 2015 2:00pm - 3:00pm
Room 3, Veterans Memorial Complex Veterans Memorial, 4117 Overland Ave, Culver City, CA 90240

Attendees (23)