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Thursday, October 22 • 2:00pm - 3:00pm
Paper Prototyping in a Digital Pipeline

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This fast and interactive talk will detail practical tools for anyone interested in designing game ideas and game play rapidly. One part talk with many visual examples and the other part a full on playshop where participants draw game ideas, iterate on them and share them with one another.

Speakers
avatar for Jeremy Gibson Bond

Jeremy Gibson Bond

Professor of Practice, Michigan State University
Jeremy Gibson Bond is a Professor of Practice teaching game design and development at Michigan State University. Since 2013, he has served the IndieCade independent game festival and conference as the Chair of Education and Advancement, where he co-chairs the IndieXchange summit each... Read More →
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Patrick Pennefather

Centre for Digital Media/Design for Humans
Pennefather is a rapid prototyping addict and has facilitated game creation ideas with teams in educational settings on real project pipelines. He's led prototype teams from paper to working digital versions with projects for EA, Microsoft, Ubisoft, Roadhouse Interactive, Blackbird... Read More →


Thursday October 22, 2015 2:00pm - 3:00pm PDT
Room 3, Veterans Memorial Complex Veterans Memorial, 4117 Overland Ave, Culver City, CA 90240

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