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Saturday, October 24 • 4:30pm - 5:20pm
Virtual Reality and the Future of Immersive Gaming

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When the Vive, Oculus Rift, and Project Morpheus hit the market, audiences will be able to fully engage and move through the scenes that game designers create.  What will that do to agency and interactivity?  How will player control and camera position conflict and cooperate? What is the room for story and does playing in these spaces differ from seated, PC or controller-based 2D experience?  And most importantly, how do we prevent nausea in this nascent medium?

Speakers
avatar for Brent Bushnell

Brent Bushnell

CEO, Two Bit Circus
Brent Bushnell is the CEO of Two Bit Circus, a Los Angeles-based experiential entertainment company. Most recently the team launched STEAM Carnival, high-tech entertainment combined with hands on projects to inspire kids about science, technology, engineering, art and math. Previously he was the on-camera inventor for the ABC TV show Extreme Makeover:Home Edition. He was a founding member of Syyn Labs, a creative collective creating stunts for... Read More →
ND

Nonny de la Pena

CEO, Emblematic Group
Nonny de la Peña has been called “The Godmother of Virtual Reality” by Engadget and The Guardian, while Fast Company named her “One of the People Who Made the World More Creative” for her pioneering work in immersive journalism. As CEO of Emblematic Group, she uses cutting edge technologies to tell important stories—both fictional and news-based—that create intense, empathic engagement on the part of... Read More →


Saturday October 24, 2015 4:30pm - 5:20pm
IndieCade Village, Craftsmanship Tent IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

Attendees (29)