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Thursday, October 22
 

9:00am

Registration
Thursday October 22, 2015 9:00am - 10:00am
Lobby Veterans Memorial, 4117 Overland Ave, Culver City, CA 90241

10:00am

Marketing Workshop
Marketing experts from lvl UP Marketing and Maverick PR share strategies for marketing your indie game and getting noticed. 

Speakers
AB

Ami Blaire

Co-founder and Managing Partner at lvl UP Marketing, Ami Blaire remains as passionate and committed to her trade and the interactive entertainment industry today as the day she started over 20 years ago. She's held senior executive level consulting positions most recently at the Emmy award-winning Fourth Wall Studios and start-up Social Games International. Prior to that, Ami held several senior level positions at Square Enix America as VP... Read More →


Thursday October 22, 2015 10:00am - 10:45am
Room 3, Veterans Memorial Complex Veterans Memorial, 4117 Overland Ave, Culver City, CA 90240

10:00am

How to: WebGL Using Unity 5
Unity 5 offers, as a preview, a new WebGL export target, letting your game run in browsers – no plugins, no installs, just play. That’s a huge opportunity for cross-platform games and for rapid testing and iteration, using exciting new tech. Colin’s team has spent months working with cutting-edge Unity/WebGL game developers, and he’s here to share what they’ve learned. You’ll learn about the cool (and amazingly hacky) underlying technologies, and also about some common issues with WebGL, along with tested solutions and workarounds. This is a practical talk for teams considering a Web build, or working on one now.

Speakers
avatar for Colin Creitz

Colin Creitz

Colin is an engineer on the Platform Partnerships team at Facebook, specializing in games. In that position, he's helped to design and build several high-profile projects, such as the Facebook SDK for Unity and the PlayStation 4 integration. Before Facebook, he was a game designer and engineer at Hexify, an indie studio; before that, he worked on machine learning in several roles, and before that, he was just a punk kid who loved to program... Read More →


Thursday October 22, 2015 10:00am - 10:50am
Uruapan Room Veterans Memorial, 4117 Overland Ave, Culver City, CA 90240

10:00am

Indie Dev Spaces & Collectives
Representatives from Game Nest & Glitch City will share their experiences as collectives and discuss ways to create comfortable and inviting spaces that support the creation of innovative games.


Thursday October 22, 2015 10:00am - 11:00am
Garden Room Veterans Memorial, 4117 Overland Ave, Culver City, CA 90239

10:00am

Game Tasting Session 1
Thursday October 22, 2015 10:00am - 11:45am
Rotunda Veterans Memorial, 4117 Overland Ave, Culver City, CA 90242

11:00am

Developing and Publishing on PlayStation

You’ve speed dated us now learn more in-depth about self-publishing your games on PlayStation platforms. Bring your questions for Brian Silva and Nick Suttner of SCEA. We promise not to kick you out after 5 minutes.


Speakers
BS

Brian Silva

Senior Account Executive, Developer Relations, Sony Computer Entertainment of America
An 18 year industry veteran, Brian Silva is a Senior Account Executive in the Developer Relations Group and manages the Pub Fund Program at Sony Computer Entertainment of America. Prior to joining Sony, Brian held various positions at industry leaders Electronic Arts, Eidos, and Crystal Dynamics. He has contributed to high profile projects that include the Medal of Honor franchise, Road Rash, Soul Reaver, and Gex.
NS

Nick Suttner

Lead Account Manager, Sony Computer Entertainment America
Bearded indie champion Nick Suttner is the Lead Account Manager at Sony Computer Entertainment America, and an unlockable announcer in Johann Sebastian Joust. He lives in San Francisco with his girlfriend, his cat, and some plants and candy bars.


Thursday October 22, 2015 11:00am - 12:00pm
Garden Room Veterans Memorial, 4117 Overland Ave, Culver City, CA 90239

11:00am

Intuitive Game Mechanics
Designers can create rich complex systems that players can sometimes have trouble learning. Though much can be achieved through good level design or in-game tutorial, this talk will focus on lower level elements intrinsic to how a game feels, looks, and presents its user experience. We will go over methods and techniques to improve game learning with respect to systems design, player controls, game mechanics, and feedback. We teach players invisibly, with the little overt explanation or tutorial.

Speakers
avatar for Gregory Peng

Gregory Peng

Bungie
Greg loves game feel. Like he wants to literally reach his hand into the monitor and touch the pixels. But until that day comes, for now he's happy to make do with getting the most out buttons and sticks. He is currently working on the game Destiny and the perfect latte art heart.


Thursday October 22, 2015 11:00am - 12:00pm
Uruapan Room Veterans Memorial, 4117 Overland Ave, Culver City, CA 90240

11:00am

Virtual Office Workshop
Organizing a virtual office is no trivial task. In this session, we'll talk about the organization of Joju Games, a 10 year old virtual office studio. We'll discuss project management tools, communication strategies, and what kind of people fit best into a virtual office environment.

Speakers
avatar for Juan Gril

Juan Gril

Studio Manager, Joju Games
Joju Games Founder and Studio Manager Juan Gril has more than 18 years of experience developing casual games. Joju Games produces casual games for international clients including Dreamworks, MTV Networks, and Atari. Juan is Advisor for the Smartphone Summit at GDC, co-chair of the IndieXchange program at Indiecade, and judge for the "Sense of Wonder Night" Game Festival at Tokyo Game Show.


Thursday October 22, 2015 11:00am - 12:00pm
Room 3, Veterans Memorial Complex Veterans Memorial, 4117 Overland Ave, Culver City, CA 90240

12:00pm

Diversity Roundtable Discussion
Join us in a frank discussion of the progress (and sometimes regress) of improving diversity in both the independent game scene and game development in general. Everyone is very welcome!

Moderators
avatar for Toni Rocca

Toni Rocca

President, GaymerX
Toni Rocca is a feminist and an activist for creating inclusive spaces in gaming and other fandoms. As a trans woman, her expertise tends to revolve around queer issues and creating safer environments to foster creativity and enrich the culture of a space. She is known mainly for running the LGBTQ themed gaming convention GX (formerly GaymerX) in San Francisco alongside Matt Conn. Toni has most recently taken to consulting for various companies... Read More →

Thursday October 22, 2015 12:00pm - 1:00pm
Garden Room Veterans Memorial, 4117 Overland Ave, Culver City, CA 90239

12:00pm

Game Tasting Session 2
Thursday October 22, 2015 12:00pm - 1:45pm
Rotunda Veterans Memorial, 4117 Overland Ave, Culver City, CA 90242

1:00pm

Best Practices in Real-World Game Design
In this talk, Kaho Abe and Nicholas Fortugno discuss real-world games they created and what the process looks like to develop those games. Both Abe and Fortugno offer case studies of their work, looking at the specific challenges that the real-world design of the games created. The session ends with an open discussion about the practice of real-world game design.

Speakers
avatar for Kaho Abe

Kaho Abe

Game Designer
Kaho Abe is a Game Designer and Media Artist specializing in multiplayer, physical digital games with custom controllers. She is the Artist in Residence at the NYU-Poly Game Innovation Lab where she teaches students how to design and build custom game controllers. Currently she is exploring the intersection between wearable technology and games, more specifically costumes as game controllers.
avatar for Nicholas Fortugno

Nicholas Fortugno

Co-Founder/CCO, Playmatics
Nick Fortugno is a designer of digital and real-world games and co-founder of the game company Playmatics. Fortugno has been designer, writer, and project manager on dozens of games, serving as lead designer on the downloadable blockbuster Diner Dash, award-winning serious game Ayiti: The Cost of Life, CableFAX award winning Breaking Bad: The Interrogation, and MUSE award winner Body/Mind/Change as well as games with Red Bull, Disney, AMC, the... Read More →


Thursday October 22, 2015 1:00pm - 2:00pm
Room 3, Veterans Memorial Complex Veterans Memorial, 4117 Overland Ave, Culver City, CA 90240

1:00pm

Legal 101 Workshop
Learn how to navigate legal pitfalls and successfully bring your indie game to market.

Speakers
avatar for Jonathan Pearce

Jonathan Pearce

IP Attorney, SoCal IP Law Group LLP
Jonathan Pearce is a partner at SoCal IP Law Group LLP, a law firm based in Los Angeles, California. In his legal practice, Jonathan handles a all types of intellectual property matters. He has special expertise in representing clients in interactive entertainment, virtual reality, mobile gaming, social networking, digital video systems, satellite systems, and consumer products industries. | | Jonathan protects his clients' inventions with... Read More →


Thursday October 22, 2015 1:00pm - 2:00pm
Uruapan Room Veterans Memorial, 4117 Overland Ave, Culver City, CA 90240

1:00pm

Unreal Engine 4 Game Framework Basics in Blueprint
You've prototyped your game play, now what? In this session we will build up a simple project shell highlighting the usage of UE4's Game Framework. Topics covered: UMG, Game State, Player State, Game Instance, and so on.

Speakers
AN

Alan Noon

Sr. Dev Relations Tech Artist, Epic Games
A Game Industry veteran with over 20 years experience in Content Creation, Game Design, and Project Management, AlanNoon has been a part of a wide range of product, from coin op, console, and pc games, to mobile apps and slot machines. | | As a Developer Relations Technical Artist for Epic Games, Alan travels the globe providing on site support for existing clients as well as evangelizing Unreal 4 to new potential users at a variety of... Read More →


Thursday October 22, 2015 1:00pm - 2:00pm
Garden Room Veterans Memorial, 4117 Overland Ave, Culver City, CA 90239

2:00pm

Narrative Reality - Building immersive, social games for out-of-home entertainment
In this talk, Brent will survey approaches to modern out-of-home entertainment including Escape Rooms, Immersive Theater, Alternate Reality Games, and group games. Technology advances from the past ten years empower game makers to stitch together cheap sensors, micro controllers, computer vision, and other elements to create immersive entertainment experiences unlike any in history. Take part in this informal discussion of the best and worst experiences available today.

Speakers
avatar for Brent Bushnell

Brent Bushnell

CEO, Two Bit Circus
Brent Bushnell is the CEO of Two Bit Circus, a Los Angeles-based experiential entertainment company. Most recently the team launched STEAM Carnival, high-tech entertainment combined with hands on projects to inspire kids about science, technology, engineering, art and math. Previously he was the on-camera inventor for the ABC TV show Extreme Makeover:Home Edition. He was a founding member of Syyn Labs, a creative collective creating stunts for... Read More →


Thursday October 22, 2015 2:00pm - 2:45pm
Uruapan Room Veterans Memorial, 4117 Overland Ave, Culver City, CA 90240

2:00pm

Indie Games on Nintendo Platforms
Find out the latest information on how Nintendo is working with the Indie Games Community.

Speakers
KS

Kirk Scott

Kirk Scott is the Manager of Publisher and Developer Relations at Nintendo of America. His current days are filled with attracting Indie developers to Nintendo consoles. Kirk has filled marketing, and production roles in the industry over the last 21 years at EA, Fox Interactive, Vivendi and Amazon Games Studios. A self-described lifetime gamer and technology fan, Kirk is excited lead the Indie effort for Nintendo hardware platforms.


Thursday October 22, 2015 2:00pm - 3:00pm
Garden Room Veterans Memorial, 4117 Overland Ave, Culver City, CA 90239

2:00pm

Paper Prototyping in a Digital Pipeline
This fast and interactive talk will detail practical tools for anyone interested in designing game ideas and game play rapidly. One part talk with many visual examples and the other part a full on playshop where participants draw game ideas, iterate on them and share them with one another.

Speakers
avatar for Jeremy Gibson Bond

Jeremy Gibson Bond

Lecturer, University of Michigan, Ann Arbor
Jeremy Gibson Bond is a lecturer teaching game design and development at the University of Michigan Ann Arbor and an independent game designer/developer. He is the founder of ExNinja Interactive and the author of _Introduction_to_Game Design,_Prototyping,_and_Development_, a book on game design and prototyping using Unity that was released in the summer of 2014 and, since then, has consistently been one of the top-selling game design books and... Read More →
PP

Patrick Pennefather

Centre for Digital Media/Design for Humans
Pennefather is a rapid prototyping addict and has facilitated game creation ideas with teams in educational settings on real project pipelines. He's led prototype teams from paper to working digital versions with projects for EA, Microsoft, Ubisoft, Roadhouse Interactive, Blackbird Interactive, and many interactive applications for the profit and non-profit sectors. He's spoken, moderated and facilitated workshops at SXSW, SIGGRAPH, PAX and... Read More →


Thursday October 22, 2015 2:00pm - 3:00pm
Room 3, Veterans Memorial Complex Veterans Memorial, 4117 Overland Ave, Culver City, CA 90240

2:00pm

Game Tasting Session 3
Thursday October 22, 2015 2:00pm - 3:45pm
Rotunda Veterans Memorial, 4117 Overland Ave, Culver City, CA 90242

3:00pm

Boardgame Design and Development
Tim Fowers, creator of the Kickstarted-funded cooperative board games ‘Wok Star’ & 'Burgle Bros.' and the word-based deckbuilder ‘Paperback’, will share tips, tricks, and techniques to create a wholly unique tabletop experience and find funding to get it published.

Ethan Ham will take a quick look at some unexpected ways in which tabletop game design differs from video game design. Particular attention will be paid to looking at how the two media differ in terms of narrative, theme, and the design of mechanics.

Speakers
avatar for Tim Fowers

Tim Fowers

Tim Fowers is a video game and boardgame designer. Previously at Amazon Game Studios, he self published the boardgame hits Paperback and Burgle Bros.
avatar for Ethan Ham

Ethan Ham

Chairperson & Associate Professor of Interactive Media, Bradley University
Ethan Ham is the author of "Tabletop Game Design for Video Game Designers" and is an Associate Professor and the Chairperson of the Interactive Media Department at Bradley University. The department’s game degree is ranked #13 in the nation by the Princeton Review. Prior to entering academia, Ethan was a game designer, programmer, and producer on games that have garnered numerous awards including E3 Game Critics’ “Best... Read More →


Thursday October 22, 2015 3:00pm - 4:00pm
Uruapan Room Veterans Memorial, 4117 Overland Ave, Culver City, CA 90240

3:00pm

Indie Audio: Smarter, Better, Faster
This session will explore the process of working with composers and sound designers while focusing on three primary areas. 1) Business: Contracts and budgets will be reviewed, walking through the process of hiring an audio contractor from start to finish. Sample contracts will also be provided as a reference. 2) Current Workflows: We’ll quickly look at the most common ways developers currently work with audio contractors, such as gameplay video captures and the iterative processes involved. 3) Optimized Workflows: We’ll discuss and demonstrate how to improve this process by taking advantage of modern tech and tools to create infinitely more dynamic audio experiences and streamline collaboration. In addition to demonstrating the new Unity 5 audio functionality, we will discuss the advantages of integrating audio middleware like Wwise. We will also show a live demo of the integration process for Wwise and demonstrate some of its basic functionality.

Speakers
avatar for Andy Forsberg

Andy Forsberg

Lead Composer, Hexany Audio
Currently based in LA, Andy serves as Lead Composer for game sound and music production company Hexany Audio. As a composer, he has credits on numerous indie games, feature films, TV series, and advertisements spanning clients such as Disney, AMC, Activision, and Coca Cola. Andy is also an avid educator and speaker.
avatar for Richard Ludlow

Richard Ludlow

Audio Director, Hexany Audio
Richard Ludlow is the Audio Director at Hexany Audio, a Los Angeles-based sound and music studio developing audio for the next generation of games. Richard oversees both the creative and business aspects at Hexany, and has credits on AAA console, indie, social, and mobile titles with experience as an audio director, sound designer, composer, and audio implementer. Richard is also a graduate of Berklee College of Music where he studied sound... Read More →
avatar for Jacob Rhein

Jacob Rhein

Sound Designer, Composer, Hexany Audio
Jacob is a sound designer and composer for video games and media. Having been obsessed with music and games from a young age, the career path was a natural choice! After graduating from Berklee College of Music Jacob joined the ranks at Hexany Audio specializing in interactive sound design. Jacob's latest work includes working as Lead Sound Designer for the recent reboot of King's Quest.


Thursday October 22, 2015 3:00pm - 4:00pm
Room 3, Veterans Memorial Complex Veterans Memorial, 4117 Overland Ave, Culver City, CA 90240

3:00pm

Show & Tell: MaxPlay’s Real-time Collaboration Engine

The MaxPlay team invites you to the first exclusive sneak peak of their Game Development Suite, a real-time team collaboration development platform, recently announced at GamesBeat. Anthony Castoro, Executive Producer and veteran game developer and teammates Hans ten Cate and Adam Chapman will demo an early version of the GDS with distributed team members across the US and share some interesting and surprising insights from the development process.


Speakers
avatar for Anthony Castoro

Anthony Castoro

Executive Producer, MaxPlay
Anthony Castoro has redefined what it means to be a leader in the games industry. His astute understanding of the business, natural feel for successful project strategy and infallible commitment to his team has led to many successes for employees and agencies alike. Often heralded as a powerful leader and well-respected mentor, Anthony empowers employees across all levels. As someone who isn’t afraid to get his hands dirty, he continues... Read More →
avatar for Hans ten Cate

Hans ten Cate

Head of Business Development, MaxPlay
Hans is an award-winning maker of AAA premium and free-to-play games for PC, console and mobile. A meticulous craftsman, Hans has worn the hats of studio executive, business planner, and creative producer at multiple companies including Electronic Arts and Sony PlayStation. | | In the past 15 years, he has been deeply ingrained in all aspects of building and selling video games. Prior to that, he spent nine years consulting with the... Read More →
avatar for Adam Chapman

Adam Chapman

Head of Product Strategy, MaxPlay
Adam Chapman is a unique hybrid of strategy, creative, and engineering with twenty years of defining and building cutting edge technology projects for a diverse set of clients and industries; e.g. Microsoft, Verizon, HBO, and Toyota. Adam’s career began on the art and engineering side. His ability to see and define product and brand strategy led to senior positions helming products and teams and co-founding MaxPlay. Dedicated to the... Read More →


Thursday October 22, 2015 3:00pm - 4:00pm
Garden Room Veterans Memorial, 4117 Overland Ave, Culver City, CA 90239

4:00pm

Game Tasting Spotlight
Thursday October 22, 2015 4:00pm - 6:00pm
Rotunda Veterans Memorial, 4117 Overland Ave, Culver City, CA 90242

4:00pm

Reception Hosted by Microsoft
By invitation. The IndieCade 2015 Kickoff Reception, hosted by Microsoft.

Thursday October 22, 2015 4:00pm - 6:00pm
Rotunda Veterans Memorial, 4117 Overland Ave, Culver City, CA 90242
 
Friday, October 23
 

9:00am

Coffee sponsored by Sony PlayStation
Friday October 23, 2015 9:00am - 10:00am
Ivy Substation 9070 Venice Blvd, Culver City, CA 90232

10:00am

Inside Looking Out: PlayStation’s Best Learnings for Indie Success

With so many games competing for time and mindshare across so many platforms, it can be harder than ever to stand out. We’ve gained some great learnings as a platform over the past few years of working with indies, and it’s time we shared that knowledge. Join us for a tips ‘n’ tricks session of how to best set yourself up for success, on PlayStation or elsewhere.


Speakers
BS

Brian Silva

Senior Account Executive, Developer Relations, Sony Computer Entertainment of America
An 18 year industry veteran, Brian Silva is a Senior Account Executive in the Developer Relations Group and manages the Pub Fund Program at Sony Computer Entertainment of America. Prior to joining Sony, Brian held various positions at industry leaders Electronic Arts, Eidos, and Crystal Dynamics. He has contributed to high profile projects that include the Medal of Honor franchise, Road Rash, Soul Reaver, and Gex.
NS

Nick Suttner

Lead Account Manager, Sony Computer Entertainment America
Bearded indie champion Nick Suttner is the Lead Account Manager at Sony Computer Entertainment America, and an unlockable announcer in Johann Sebastian Joust. He lives in San Francisco with his girlfriend, his cat, and some plants and candy bars.


Friday October 23, 2015 10:00am - 11:00am
Theater Ivy Substation, 9070 Venice Blvd, Culver City, CA 90236

11:00am

Speed Meeting
“Speed Meeting” is an informal, short meeting between developers and publishers where, on a first-come first-served basis, developers have the opportunity to chat with publishers and show off their game-- think Elevator Pitch meets Speed Dating.

Friday October 23, 2015 11:00am - 12:00pm
Patacchia and Overflow Rooms City Hall (left after front doors)

11:30am

Pillow Talk: A Keynote Conversation
Every game is a confession between designer and player. What happens when we touch, and who do we become? In this keynote conversation, game designers Naomi Clark, Nina Freeman, and Robert Yang will explore embodiment, expectations, and intimacy in games.

Moderators
avatar for Bonnie Ruberg

Bonnie Ruberg

Postdoctoral Scholar, University of Southern California
Bonnie Ruberg is a postdoctoral scholar in the Interactive Media and Games Division at the University of Southern California and an incoming Assistant Professor of Digital Media and Games in the department of Informatics at UC Irvine. She received her Ph.D. from UC Berkeley in New Media and Gender & Women's Studies. Bonnie researches, teaches, and organizes community events around issues of gender and sexuality in video games. She is the... Read More →

Speakers
avatar for Naomi Clark

Naomi Clark

some lady, NYU Game Center / Brooklyn Game Ensemble
Naomi Clark is an independent game designer based in New York City. Over the last two decades she's worked on a wide variety of games including early text-based virtual worlds, educational games on various subjects, downloadable games for mass audiences, game development tools for kids, and digital brick-building systems for LEGO. She currently teaches game design at the NYU Game Center, and recently co-authored a textbook on game design entitled... Read More →
avatar for Nina Freeman

Nina Freeman

Level Designer, Fullbright
Nina Freeman is a level designer at Fullbright in Portland, Oregon, where she is working on Tacoma. In her personal work, she is most often making autobiographical vignette games. She worked as a designer on games including "how do you Do It?", “Ladylike” and "Freshman Year". She is currently working on “Cibele,” a game about her experience with an online relationship. You can find her work at ninasays.so, and you can... Read More →
avatar for Robert Yang

Robert Yang

some dude, NYU Game Center / Parsons School for Design
Robert Yang is an indie game developer, academic, and writer, based in New York City. His work often focuses on first person level design, architecture as narrative, and game modding as a radical design practice. He regularly teaches game development and design within NYU Game Center at New York University, IDM at NYU Poly School of Engineering, and MFADT at Parsons the New School for Design. He's given talks at GDC, GDC Europe, Indiecade East... Read More →


Friday October 23, 2015 11:30am - 12:30pm
Theater Ivy Substation, 9070 Venice Blvd, Culver City, CA 90236

12:00pm

Big Games (Friday)
Big Games Session 1 (12PM - 2:30PM):
Sneak n' Peek
Hermitug

Big Games Session 2 (2:30PM - 5PM):
Big Fish / Little Fish
Dysforgiveness

Friday October 23, 2015 12:00pm - 5:00pm
IndieCade Village IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

12:00pm

eSports (Friday)
eSports Session 1 (12:00 PM - 2:25 PM)
Ectoplaza

eSports Session 2 (2:25 PM - 5:00 PM)
Dad Beat Dads

Friday October 23, 2015 12:00pm - 5:00pm
IndieCade Village IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

12:00pm

Table Games (Friday)
Table Games Session 1 (12PM - 2:30PM):
Contingency
Concensus
Time Barons
Fire & Flora

Table Games Session 2 (2:30PM - 5PM):
Ultimate Rock Paper Scissors
Signum
Takat
The Most Dangerous Game 

Friday October 23, 2015 12:00pm - 5:00pm
IndieCade Village IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

12:00pm

Nominee Interviews
Moderators
Friday October 23, 2015 12:00pm - 5:00pm
IndieCade Village, Celebration Tent IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

1:10pm

Pigs Can Fly and Audio Implementation Isn't That Useful
Sally Kellaway dissects a serious misconception of the role of audio implementation in the game development pipeline. Using FMOD Studio as an example, audio implementation will be explored for the potential it holds, focussing on the value of new tools and workflows that are on offer to sound designers and project teams. This discussion will enable sound designers to argue the value of upgrading and taking ownership of the audio pipeline to include advanced implementation tools, and will help indie developers become more knowledgeable and able to include audio as part of an inspired element of their overall game design.

Speakers

Friday October 23, 2015 1:10pm - 2:00pm
IndieCade Village, Craftsmanship Tent IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

1:30pm

Fashion in Games

One of the more important but seldom discussed aspects of videogames is fashion—as in clothes, hair and makeup. Everything from character development to character usage to personal style are expressed through the fashion design in videogames. Mattie Brice, Gita Jackson, Christine Love and Tim Rogers will dig into the surface and substance of videogame fashion.


Speakers
avatar for Mattie Brice

Mattie Brice

Mattie Brice is a play and games critic, designer, and activist. She previously wrote at publications like Kotaku, Paste Magazine, and PopMatters about design and social justice within the video game industry, and now writes independently. She also designs experimental games like EAT, Mission, and her most notable Mainichi, which was exhibited at the Museum of Design in Atlanta and an Official Selection at IndieCade. Mattie regularly speaks at... Read More →
avatar for Gita Jackson

Gita Jackson

Gita Jackson is a writer and gallerist living in Chicago. She was written for Paste, Polygon and the Arcade Review about videogames, fashion, womanhood and race. As a gallerist, she co-founded HUME, a non-profit artist run gallery and studio space in Chicago's HUmboldt Park neighborhood, and works there as a curator, programmer and organizer. As of late she has become the co-host of the gaming podcast Match 3, along with Patrick Klepek and Sam... Read More →
avatar for Christine Love

Christine Love

Christine Love writes games with too many words in them about women and queerness and technology, her most recent works being Ladykiller in a Bind and Analogue: A Hate Story. Please work hard with her to help make the world a cuter place!
avatar for Tim Rogers

Tim Rogers

Action Button Entertainment
Tim Rogers is the founder of Action Button Entertainment. He was a part-time fashion model in another life, is a prolific unpublished fiction novelist, and, uh, owns many pairs of antique, hand-made Japanese designer eyeglasses. He is directing VIDEOBALL, a sport whose field is a television. One of the primary design goals of VIDEOBALL is for it to be not its own world: it is part of our real world. It is a “Digital Sporting Good&rdquo... Read More →


Friday October 23, 2015 1:30pm - 2:30pm
Theater Ivy Substation, 9070 Venice Blvd, Culver City, CA 90236

1:30pm

Neo Lib Ear Zero
The personal is always political. You are always entering into a battlefield of ideas and involving yourself in existing social and political dynamics in everything you create. But game creators are often either afraid to acknowledge or unable to articulate the ways they are contributing to this battlefield. Game musicians/critical writers Liz Ryerson and David Kanaga talk about the politics of making art, and how engaging in critical discourse has heavily morphed what they make and how they see the world as musicians and artists over the years.

Speakers
avatar for David Kanaga

David Kanaga

Intern, D Koch Games
David Kanaga is a composer and game designer. Credits include: Ada (w/ Josh Bothun, 2010); Dyad (w/Shawn McGrath, 2012); Proteus (w/Ed Key, 2013); Panoramical (w/Fernando Ramallo, 2015); Oἶκοςpiel (w/D. Koch, forthcoming).
avatar for Liz Ryerson

Liz Ryerson

Time Warrior, Ella Guro
Liz Ryerson is an independent game designer, composer, writer, and digital artist living in Berkeley, California (soon to be Portland, OR!). Her work aims to re-evaluate the ways we experience and understand digital spaces - and examine strange or forgotten threads that might lead us into new territory.


Friday October 23, 2015 1:30pm - 2:30pm
City Hall City Hall, 9770 Culver Blvd # 3, Culver City, CA 90236

2:00pm

Lounge Open
Friday October 23, 2015 2:00pm - Sunday October 15, 2023 6:00pm
Lounge IndieCade Village, 9300 Culver Blvd Culver City, CA 90236

2:10pm

How Do You Play?
There are more ways to enjoy digital games than ever before, whether it be touch screens, virtual reality, augmented reality, multi button/motion control game pads, and good old fashioned mice and keyboards.  But a designer's unlimited imagination can still be met with the limitations of the available platforms and resources.  Given these obstacles, how do developers conceive new ways to play, whether it be sniffing pugs, controlling an orbital weapons network, or playing God?  Who will win in the battle between function and form?  Join us and find out!

Speakers
MM

Margaret Moser

Margaret Moser is an independent game designer and a professor at the USC Interactive Media and Games program. Her work has been shown at Come Out & Play, Games4Change, and the Babycastles guerrilla game gallery in Brooklyn, as well as a rumored appearance in Japan. She holds an MFA in Design and Technology from Parsons.


Friday October 23, 2015 2:10pm - 3:00pm
IndieCade Village, Craftsmanship Tent IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

3:00pm

Channeling Games
This panel brings together a group of artists who think about games while making art in other fields. The panelists will talk about any formal, technical or cultural aspects of games they’ve made use of in their own practices, and how games can be an important touchstone for artists of any stripe.

Speakers
avatar for Sofía Córdova

Sofía Córdova

Artist
Born in 1985 in Carolina, Puerto Rico, Sofía Córdova received her BFA from St. John’s University in Queens, NY in 2006, and her MFA from the California College of the Arts in San Francisco in 2010. She also completed the one year certificate program at the International Center for Photography in New York in 2006. | | Though Sofía Córdova began her career as a photographer, her work has expanded to include... Read More →
avatar for Edie Fake

Edie Fake

The act of “fighting for a Gay Utopia” is at the center of Edie Fake’s art practice, which includes books, zines, comics, drawings, and tattoos as well as video, installation, and performance. His graphic drawings re-imagine queer and feminist spaces through mythologies and complex architectural forms. “All of my drawings start with a cycle of gathering found objects–scraps, charms, trash, old books, sketches of... Read More →
avatar for Veronica Graham

Veronica Graham

Veronica Graham is an Oakland based visual artist primarily working in print and digital arts. Inspired by the rapidly changing environment of the Bay Area she sees her art practice as a form of world building. Each work involves the creation of a fictional environment that imparts a genuine sense of historicity and presence. Since 2010 she has been part of Most Ancient (mostancient.com), a two-person collaboration focused on small press and... Read More →
avatar for John Pham

John Pham

John Pham is a comic creator born in Saigon and raised in the United States. He received a self publishing grant from the Xeric Foundation in 2000 for his graphic novel Epoxy. | | Pham's comic Sublife Volume 1 was published by Fantagraphics Books in 2008. | | Sublife Volume 2, also published by Fantagraphics, was nominated for an Outstanding Artist, Outstanding Series, and Outstanding Comic at the 2010 Ignatz Awards. "Deep Space" and "St... Read More →


Friday October 23, 2015 3:00pm - 4:00pm
City Hall City Hall, 9770 Culver Blvd # 3, Culver City, CA 90236

3:00pm

The Role of the Player in Authorial Games
What does it mean when a designer uses the medium of games to explore their own vision? And what does this mean for the player? Join Robin Hunicke, Nicky Case, Eddo Stern and moderator Richard Lemarchand as they explore games as a form for authorial expression, and the tension between authorial expression and player performance.

Speakers
avatar for Nicky Case

Nicky Case

Nicky plays with play. They make interactive non-fiction, to help people understand the world, and interactive stories, to help people understand themselves.
avatar for Robin Hunicke

Robin Hunicke

CEO, Funomena
Robin Hunicke is the Co-Founder of the independent, San Francisco game studio Funomena, where she is working on two titles: the puzzling fable Luna, and the joyfully explosive Wattam. A producer and game designer by training (Journey, Boom Blox, MySims) she has a background in fine art, computer science and applied game studies. Recently appointed as Professor and Director of the Art, Games & Playable Media program at UC Santa Cruz... Read More →
avatar for Eddo Stern

Eddo Stern

Director, UCLA GAME LAB
Eddo Stern is an artist and game designer. He was born in Tel Aviv, Israel | and lives in Los Angeles. He is a Professor at the Design Media Arts Department at UCLA where he directs the UCLA Game Lab and teaches courses on games and media art. His work explores the uneasy and otherwise unconscious connections between physical existence and electronic simulation, surrounding the subject matters of violence, fantasy, and historical memory. He works... Read More →


Friday October 23, 2015 3:00pm - 4:00pm
Theater Ivy Substation, 9070 Venice Blvd, Culver City, CA 90236

3:10pm

Indie Games & Modern Game Consoles: How Monetization is Evolving
Mobile and PC continue to be preferred destinations for indie game developers – and while they offer great potential, they’re becoming increasingly crowded and competitive platforms. Modern game consoles offer the opportunity to reach entirely new audiences in the living room. 

Indie publisher LOOT Interactive discusses the most important points to know to bring your indie games to consoles – the advantages these platforms provide, the considerations that need to be made, and ultimately, the best way to make the jump to these alternative platforms.

Speakers
avatar for Danilo Moura

Danilo Moura

Danilo Moura is vice president of operations at LOOT Interactive and a veteran of creative services and interactive media production, having served as executive director of product development at Sony Pictures / Sony New Media Solutions and LOOT Entertainment, where he helped the company publish numerous successful indie games for PlayStation Network such as The Last Tinker: City of Colors, Q*Bert Rebooted, Fluster Cluck, Whispering Willows, Back... Read More →


Friday October 23, 2015 3:10pm - 4:00pm
IndieCade Village, Craftsmanship Tent IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

3:30pm

Nominated Games - Press-Only Preview
Friday October 23, 2015 3:30pm - 5:00pm
Firestation Firestation, 9600 Culver Blvd, Culver City, CA 90232

4:30pm

A Serious Slumber Party About Boys
Men in games - they're everywhere, but how are they characterized? What makes masculinity in games the default, and how does that affect everyone who plays games? Join us for a discussion on topics such as homosociality, complex masculinity, and how the industry would benefit from a shift in the way men are portrayed and perceived in games.

Speakers
avatar for Rokashi Edwards

Rokashi Edwards

Rokashi is a game developer, freelance writer, community enthusiast and certified weirdo. He has a passion for narrative design and is always trying to keep people feeling welcome wherever he goes despite his shy persona. He has written for Polygon and other video game sites. He's pretty good at Sonic the Hedgehog games.
avatar for Felix Kramer

Felix Kramer

Felix is a game developer, events coordinator, PR person, and freelance producer. They have a passion for community and games that bring people together through shared experience. Most of their time is spent attending conventions, organizing events, and working to connect people in all aspects of the industry.
avatar for Riley MacLeod

Riley MacLeod

Riley MacLeod is a freelance writer and trans activist from Brooklyn, NY, and the Managing Editor of Haywire Magazine, a games site dedicated to mentoring new writers. He was the co-founder and editor of Topside Press, an independent press fostering new voices in transgender fiction, and his games writing has been seen at Critical Distance, Paste, Christ and Pop Culture, and in Merritt Kopas' Videogames for Humans, among others.
avatar for Robert Moore

Robert Moore

Robert is a indie game developer, freelance web programmer, and occasional video game deep thinker. He is always seeking new ways to maximize inclusivity and diversity and to improve games through collaboration and dialogue. When not engaged in a project, he can often be found making bad jokes on twitter.


Friday October 23, 2015 4:30pm - 5:30pm
Theater Ivy Substation, 9070 Venice Blvd, Culver City, CA 90236

4:30pm

Analogue Games
Analogue games—games that don't use digital technology, or focus away from the digital—are a vibrant and important part of both historical and contemporary game design. This session brings together four designers of very different kinds of analogue play—from paper RPGs to LARPing to escape rooms and installation art—for a conversation about their approaches to their work, and the opportunities they see for innovation in this exciting space.

Speakers
avatar for Nicholas Fortugno

Nicholas Fortugno

Co-Founder/CCO, Playmatics
Nick Fortugno is a designer of digital and real-world games and co-founder of the game company Playmatics. Fortugno has been designer, writer, and project manager on dozens of games, serving as lead designer on the downloadable blockbuster Diner Dash, award-winning serious game Ayiti: The Cost of Life, CableFAX award winning Breaking Bad: The Interrogation, and MUSE award winner Body/Mind/Change as well as games with Red Bull, Disney, AMC, the... Read More →
avatar for Laura E. Hall

Laura E. Hall

60 Minutes to Escape
Laura E. Hall is an artist, writer, and puzzle maker living in Portland, Oregon. She is a co-founder of Portland's first escape the room game company, 60 Minutes to Escape.
avatar for Lyndsay Peters

Lyndsay Peters

Feminist Krenshar
Lyndsay Peters ran a custom dice bag business, building a community of RPG and Tabletop customers on twitter. Eventually, she stopped making the bags, but she kept learning and playing any tabletop game she could get her hands on, and going to Gencon a lot. She earns gaming money as a Director of Inbound Marketing at ATAK Interactive in Los Angeles.
avatar for Elizabeth Sampat

Elizabeth Sampat

Elizabeth Sampat is an award-winning game designer whose work straddles the tabletop and digital realms. Marie Claire magazine called her "The Game Changer" when they named her one of "20 Women Changing The Ratio" in male-dominated industries. Elizabeth likes transmedia, storytelling, creator-owned games and art, and loves when the three all meet up together. Her current adventure is as a designer on Plants Vs Zombies 2 at PopCap. She is kind... Read More →


Friday October 23, 2015 4:30pm - 5:30pm
City Hall City Hall, 9770 Culver Blvd # 3, Culver City, CA 90236

5:00pm

Nominated Games - All-Access Attendees
Friday October 23, 2015 5:00pm - 6:30pm
Firestation Firestation, 9600 Culver Blvd, Culver City, CA 90232

5:00pm

Beer Garden Mixer
Friday October 23, 2015 5:00pm - 8:00pm
Lounge IndieCade Village, 9300 Culver Blvd Culver City, CA 90236
 
Saturday, October 24
 

9:30am

Coffee sponsored by Google Play
Saturday October 24, 2015 9:30am - 10:00am
Theater Ivy Substation, 9070 Venice Blvd, Culver City, CA 90236

10:00am

GameU Session 1: Basic Unity & C# Programming
A rapid introduction to making games using Unity, assuming little or no prior programming experience.

Speakers
avatar for Jeremy Gibson Bond

Jeremy Gibson Bond

Lecturer, University of Michigan, Ann Arbor
Jeremy Gibson Bond is a lecturer teaching game design and development at the University of Michigan Ann Arbor and an independent game designer/developer. He is the founder of ExNinja Interactive and the author of _Introduction_to_Game Design,_Prototyping,_and_Development_, a book on game design and prototyping using Unity that was released in the summer of 2014 and, since then, has consistently been one of the top-selling game design books and... Read More →


Saturday October 24, 2015 10:00am - 11:00am
City Hall City Hall, 9770 Culver Blvd # 3, Culver City, CA 90236

10:00am

Making Google Play Work for Indies
Google Play is an effective worldwide platform for artists in every form. Google Play is increasingly focused on making the store work for indie game developers too. In this talk, Jamil Moledina shares some of the success stories from indies on Google Play, and how the store is adapting to better support games based on both premium and in-app-purchase business models. Similarly, as indies experiment in VR, AR, and living room games, Google Play is building strategies to enable its global marketplace to support those trends. The store is open.

Speakers
avatar for Jamil Moledina

Jamil Moledina

Games Strategic Lead, Google Play
Jamil leads games strategic partnerships on the business development team for Google Play. This includes setting outreach and support strategy for key game segments on the store, and managing direct points of contact for game developers. The scope of the team's support includes technical resources, best practices, and editorial featuring. Jamil also manages the games portfolio for Android TV, and works across teams on future store iterations... Read More →


Saturday October 24, 2015 10:00am - 11:00am
Theater Ivy Substation, 9070 Venice Blvd, Culver City, CA 90236

10:00am

More Developer Interviews
Saturday October 24, 2015 10:00am - 1:00pm
IndieCade Village, Celebration Tent IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

10:00am

Lounge Open - All Access Only
Saturday October 24, 2015 10:00am - 4:00pm
Lounge IndieCade Village, 9300 Culver Blvd Culver City, CA 90236

10:00am

eSports (Saturday)
eSports Session 3 (10:00 AM - 12:00 PM)
Chambara

eSports Session 4 (12:00 PM - 2:25 PM)
Paperbound

eSports Session 5 (2:25 PM - 5:00 PM)
Ninja Tag

Saturday October 24, 2015 10:00am - 6:00pm
IndieCade Village IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

10:00am

Nominated Games Exhibit
Saturday October 24, 2015 10:00am - 6:30pm
Firestation Firestation, 9600 Culver Blvd, Culver City, CA 90232

10:10am

Curating Table Games for Indiecade
This casual panel discussion is about the process of selection and curation for table games. What do the jury and the organizers look for in submissions? Notes on the process and the experience of going through table games.


Saturday October 24, 2015 10:10am - 11:00am
IndieCade Village, Craftsmanship Tent IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

11:00am

Big Games (Saturday)
Big Games Session 3 (11AM-3PM):
Catnips
Short Order


Big Games Session 4 (3PM-6PM):
Super Ship Sinker
Caught in the Act
Aglimpse: friends

Saturday October 24, 2015 11:00am - 6:00pm
IndieCade Village IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

11:00am

Table Games (Saturday)
Table Games Session 3 (10:30PM - 1PM):
Takat
Ultimate Rock Paper Scissors
Roots
Fire & Flora

Table Games Session 4 (1PM - 3:30PM):
Consensus
Gruff
Signum
The Most Dangerous Game

Table Games Session 5 (3:30PM - 6PM):
Contingency
Time Barons
Bring Your Own Book
Billionaire Banshee 

Saturday October 24, 2015 11:00am - 6:00pm
IndieCade Village IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

11:10am

Surprise! Analog Big Games Workshop Funtime
Surprise! Analog Big Games Workshop Funtime is a surprise workshop of analog big games. It'll be a fun time! Join veterans developers to learn some basics of creating non-digital games. With help from the audience, the panel will create a big game on the spot.


Saturday October 24, 2015 11:10am - 12:00pm
IndieCade Village, Craftsmanship Tent IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

11:30am

GameU Session 2: Common Mistakes by New Developers
You'll learn what to watch out for, and how to steer clear of it. Chris will discuss various realities of independent and career game development as they compare at student, hobbyist, and professional level, based on the issues and themes observed from overseeing 100+ beginner projects.

Speakers
avatar for Chris DeLeon

Chris DeLeon

With over 18 years development experience, Chris has done game design professionally for Electronic Arts, Will Wright's Stupid Fun Club, a start-up that became PopCap San Francisco, and as an indie for iPhone and iPad. Today he teaches game developers worldwide online via Gamkedo.


Saturday October 24, 2015 11:30am - 12:00pm
City Hall City Hall, 9770 Culver Blvd # 3, Culver City, CA 90236

11:30am

Game Development in the Spanish-Speaking World
Indie developers also speak Spanish - it is after all one of the three most spoken languages in the world. Our panelists come from different Spanish-speaking countries, and will discuss what it means to be an independent game creator outside of the English-speaking realm, what challenges they face, and how a common language outside may help in creating a different community of game makers and players. 

Speakers
avatar for Jeb Alvarado

Jeb Alvarado

Game Designer
Jeb Alvarado is a game designer and theatre expat with a focus on collaborative and educational game experiences. Originally from Puerto Rico, he co-founded Kraniumtivity Games and the Puerto Rican chapter of the International Game Developers Association. He went on to lead production and design efforts at the island’s first major game studio, Space Rhino Games, and has served as a consultant for classroom-based game initiatives. He has... Read More →
avatar for David Canela

David Canela

Game Designer, Tequila Works
Spanish Game Designer. For 7 years I have worked on different companies in Spain (Pyro Studios, Gameloft, Virtual Toys) and currently working at Tequila Works. I have worked in different types of games (open world, MOBA, shooters, adventure...), platforms (PC, Consoles, Mobile, Facebook) and monetization methods.
avatar for Andrea Morales Coto

Andrea Morales Coto

Strategic Designer, Parsons
Andrea Morales Coto is a strategic designer with a special interest in how games’ systematic impact is shaped by distribution chains. She is pursuing an MFA degree in Transdisciplinary Design at Parsons. Before coming to New York she worked as a brand strategist and transmedia creator and helped found the first interaction design graduate school in Central America. She wishes to bring design thinking and service design to the games industry... Read More →
avatar for Elaine Gomez

Elaine Gomez

Game Designer, Independent
Elaine Gomez is an independent designer and graduate student in the Interactive Media and Games Division at the University of Southern California. She is passionate about diversity and inclusion. She believes that being mindful of social struggles and actively taking part in tearing down negative cycles is the only way to truly bring about change. She is interested in intersecting social issues, game studies research, and game design to create... Read More →
avatar for Edgar Serrano

Edgar Serrano

CEO, LIENZO
Edgar has had an interest in games and their social reach and impact. He Co-founded Lienzo, a videogame development studio in Chihuahua, Mexico. Their latest venture has taken them deep into indigenous tribes and how they can be best represented in videogames.


Saturday October 24, 2015 11:30am - 12:30pm
Theater Ivy Substation, 9070 Venice Blvd, Culver City, CA 90236

12:10pm

King's Quest 2015
How The Odd Gentlemen, an indie studio, reimagned a classic gaming series for a new audience. The talk will cover everything from the challenges and anxiety that go with working on an established game held very dearly by fans, to how a small team made a very big game.

Speakers
avatar for Matt Korba

Matt Korba

Matt Korba is the creative director and founder of The Odd Gentlemen. He started the studio in 2008 after his graduate thesis project, The Misadventures of P.B. Winterbottom, got picked up by 2K games. | | Since then the studio has shipped 6 games on various platforms and has worked with Disney, Neil Gaiman, and Sierra Games. Matt enjoys creating games for a family audience that the young and old can enjoy together. He also enjoys his wife, his... Read More →


Saturday October 24, 2015 12:10pm - 1:00pm
IndieCade Village, Craftsmanship Tent IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

1:00pm

Well-Played: Realistic Kissing Simulator
Bonnie will talk about and lead a discussion on the game Realistic Kissing Simulator, by Jimmy Andrews and Loren Schmidt. Audience is encouraged to try playing the game as well!

 

Speakers
avatar for Bonnie Ruberg

Bonnie Ruberg

Postdoctoral Scholar, University of Southern California
Bonnie Ruberg is a postdoctoral scholar in the Interactive Media and Games Division at the University of Southern California and an incoming Assistant Professor of Digital Media and Games in the department of Informatics at UC Irvine. She received her Ph.D. from UC Berkeley in New Media and Gender & Women's Studies. Bonnie researches, teaches, and organizes community events around issues of gender and sexuality in video games. She is the... Read More →


Saturday October 24, 2015 1:00pm - 2:00pm
IndieCade Village, Celebration Tent IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

1:10pm

What Even Is An "Indie eSport": A Conversation With eSports Showcase Developers
An informal discussion with the developers of the 2015 IndieCade eSports Showcase games on multiplayer game development.

Speakers
CL

Chloe Lister

eSports Showcase Co-Curator


Saturday October 24, 2015 1:10pm - 2:00pm
IndieCade Village, Craftsmanship Tent IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

1:30pm

GameU Session 3: Board Game Design and Prototyping
We will discuss the design and development of games made out of paper and physical bits. In this talk you will learn strategies for and common pitfalls of prototyping, playtesting, and publishing analog games. 

Speakers
avatar for Sean Bouchard

Sean Bouchard

Game Designer, USC Game Innovation Lab
Sean Bouchard is a game designer and programmer. He's a fan of storytelling, critical thinking, collaboration, and cooperative play. He received a BA in Computer Science from Pomona College and an MFA in Interactive Media from the University of Southern California. He's a founding member of an indie studio called Crater House and works as a game designer at the USC Game Innovation Lab. His work has been featured at the IGF and IndieCade in... Read More →
avatar for Elizabeth Swensen

Elizabeth Swensen

Elizabeth Swensen is a game designer, writer, and paper-tearer. She is interested in shaping narrative for interactive experiences, playing with glue guns, trying to remember how to translate Latin poetry, and increasing college access through play.


Saturday October 24, 2015 1:30pm - 2:30pm
City Hall City Hall, 9770 Culver Blvd # 3, Culver City, CA 90236

1:30pm

So B it's Good: The Craft of Games Between Indie and AAA

Between the indie darling and the multi-million blockbuster are BBB games, the land of cult classics and oddities. While indie is often praised for experimentation and AAA for perfection, BBB games are beautiful for their failures, born from budgets big but not big enough, with enough freedom for experimentation while still obligated to the conventions of industry and genre. This panel by ZEAL editor in chief Aevee Bee will explore how BBB games teach us lessons about design that can only be learned at the point at which games break down, fail, or refuse to be what we expect them to be.


Speakers
avatar for Aevee Bee

Aevee Bee

Editor-in-Chief, ZEAL
Aevee Bee is a writer, teacher, speaker and designer. She is also the editor of ZEAL, an online zine of original art and writing about overlooked games and comics featuring exciting new writers and artists. She runs an extremely self-indulgent twitter account, and contributes freelance to Paste and many other publications. Her latest game, WE KNOW THE DEVIL, will be released this fall.


Saturday October 24, 2015 1:30pm - 2:30pm
Theater Ivy Substation, 9070 Venice Blvd, Culver City, CA 90236

2:00pm

Well-Played: Renga
Chelsea Howe takes us back to one of the most interesting IndieCade games of recent years, Renga, by wallFour -- a 100-player co-op game with lasers!

Speakers
avatar for Chelsea Howe

Chelsea Howe

Chelsea Howe is an award-winning mobile and experimental game developer currently working at Electronic Arts as a Creative Director. She teaches game design to K-12 and college students, runs events like the local Global Game Jam and QGCon, and is on the Game Developer Conference advisory board for design. In 2015 she was named one of Forbes’ 30 Under 30 in Games.


Saturday October 24, 2015 2:00pm - 3:00pm
IndieCade Village, Celebration Tent IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

2:10pm

Unreal Engine 4 Mobile Game Development
Come explore Epic's forthcoming Match 3 sample game for mobile devices. Created by a small team of new developers, we will share the lessons learned during the course of development, content optimizations made to keep the game performant, and Unreal Editor features that will enable users to develop high quality mobile titles themselves.

Speakers
AN

Alan Noon

Sr. Dev Relations Tech Artist, Epic Games
A Game Industry veteran with over 20 years experience in Content Creation, Game Design, and Project Management, AlanNoon has been a part of a wide range of product, from coin op, console, and pc games, to mobile apps and slot machines. | | As a Developer Relations Technical Artist for Epic Games, Alan travels the globe providing on site support for existing clients as well as evangelizing Unreal 4 to new potential users at a variety of... Read More →


Saturday October 24, 2015 2:10pm - 2:40pm
IndieCade Village, Craftsmanship Tent IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

2:50pm

The Spaces In Which We Play

Join some of our talented Night Games developers as we talk about spaces - physical, digital, and intellectual. How do developers think about and design the space we occupy, whether in a park, on a screen, or in our heads? Come today listen and discuss, and make sure to experience these theories in action later at Night Games!

Night Games features incredibly talented developers of games that capture the essence of Indiecade - from digital to physical and everything in between, Night Games is a celebration of all games are and can be.

Speakers
avatar for Felix Kramer

Felix Kramer

Felix is a game developer, events coordinator, PR person, and freelance producer. They have a passion for community and games that bring people together through shared experience. Most of their time is spent attending conventions, organizing events, and working to connect people in all aspects of the industry.


Saturday October 24, 2015 2:50pm - 3:40pm
IndieCade Village, Craftsmanship Tent IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

3:00pm

GameU Session 4: Some Unvarnished Talk about Writing for Games
Want to write for games? Wondering if your team should hire a dedicated writer? (Spoilers: yes.) Curious about what makes a game writer's job different from other kinds of storytelling? In frank and open session, veteran designer and writer Jesse Vigil discusses the sometimes fuzzy line between design and writing, the two different stories a game serves, what to do if you're just starting out, and other life advice from the guy at Starbucks lucky enough to be paid to write what's on his screen. 

Speakers
avatar for Jesse Vigil

Jesse Vigil

Jesse Vigil is a professional writer, game designer, filmmaker, entrepreneur, and co-founder of LA creative collective Psychic Bunny. Jesse's credits range from award-winning documentary and narrative films, impact games, experimental hybrid media, interactive comics, young adult novels, and independent games.  Currently, he is the Director of a shadowy alternate reality game at the University of Southern California's School of Cinematic... Read More →


Saturday October 24, 2015 3:00pm - 4:00pm
City Hall City Hall, 9770 Culver Blvd # 3, Culver City, CA 90236

3:00pm

Well-Played: Keep Talking and Nobody Explodes
Samantha explores the hilarious bomb-defusing game, Keep Talking and Nobody Explodes, by Steel Crate Games! From the game's desciption: "One player is trapped in a virtual room with a ticking time bomb they must defuse. The other players are the “Experts” who must give the instructions to defuse the bomb by deciphering the information found in the bomb defusal manual. But there’s a catch: the experts can’t see the bomb, so everyone will need to talk it out – fast!"

Saturday October 24, 2015 3:00pm - 4:00pm
IndieCade Village, Celebration Tent IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

3:00pm

The State of Games Criticism
An in-depth look at current games criticism and how this generation of writers negotiates the new challenges presented by the changing landscape of videogames. Katherine Cross, Cara Ellison, Brendan Keogh and Kris Ligman will consider the what it means to engage with games, industry and audiences in ever-shifting landscape.

Speakers
avatar for Katherine Cross

Katherine Cross

Katherine Cross is a Ph.D student in sociology at the CUNY Graduate Centre in New York, a writer, and a gaming critic. Her work has appeared in Polygon, Offworld, Kotaku, Bitch Magazine, as well as Gamasutra and Feministing where she writes weekly columns on gaming and politics respectively (or, frankly, different admixtures of both).
avatar for Cara Ellison

Cara Ellison

Producer / Writer, The Guardian / Rock Paper Shotgun
Cara Ellison is an itinerant writer, essayist and speaker on games and pop culture. She began writing about games reluctantly two years ago and stayed due to lack of life plans. Recently she has been travelling the world writing gonzo journalism about independent gamemakers pushing the boundaries of the medium for the 'Embed With Games' series, and a book compiling this work is due out in 2015.
avatar for Brendan Keogh

Brendan Keogh

RMIT University
Brendan Keogh is a videogame critic and academic from Brisbane, Australia. He has written for publications including Edge, Polygon, Ars Technica, Overland, and Unwinnable.
avatar for Kris Ligman

Kris Ligman

Kris Ligman is the senior curator of Critical Distance, a website devoted to the promotion and preservation of critical games discourse. Their work has been featured in Gamasutra, Game Developer magazine, Unwinnable, and Five Out of Ten, among others. One day, Kris will finish their Twine game adaptation of Peony Pavilion.


Saturday October 24, 2015 3:00pm - 4:00pm
Theater Ivy Substation, 9070 Venice Blvd, Culver City, CA 90236

3:50pm

A Procedural Pipeline with Houdini
This presentation from Side Effects Software explains the benefits of a procedural pipeline for building game content and covers how Houdini and the Houdini Engine can play a role in this pipeline.

Speakers
avatar for Luis Eduardo Garcia Anaya

Luis Eduardo Garcia Anaya

Indie Game Developer, Feline Arts
Indie Game Developer at Feline Arts.
avatar for Steven Burrichter

Steven Burrichter

Technical Artist, Side Effects Software
Technical Artist at Side Effects Software.


Saturday October 24, 2015 3:50pm - 4:20pm
IndieCade Village, Craftsmanship Tent IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

4:00pm

Game Design Workshop
Join a hands-on workshop on designing your own game! Learn the fundamentals of game design elements and how to put them together in interesting ways. Bring paper, pencils, and dice if you have them. No experience required!

Saturday October 24, 2015 4:00pm - 6:00pm
IndieCade Village, Celebration Tent IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

4:30pm

Virtual Reality and the Future of Immersive Gaming
When the Vive, Oculus Rift, and Project Morpheus hit the market, audiences will be able to fully engage and move through the scenes that game designers create.  What will that do to agency and interactivity?  How will player control and camera position conflict and cooperate? What is the room for story and does playing in these spaces differ from seated, PC or controller-based 2D experience?  And most importantly, how do we prevent nausea in this nascent medium?

Speakers
avatar for Brent Bushnell

Brent Bushnell

CEO, Two Bit Circus
Brent Bushnell is the CEO of Two Bit Circus, a Los Angeles-based experiential entertainment company. Most recently the team launched STEAM Carnival, high-tech entertainment combined with hands on projects to inspire kids about science, technology, engineering, art and math. Previously he was the on-camera inventor for the ABC TV show Extreme Makeover:Home Edition. He was a founding member of Syyn Labs, a creative collective creating stunts for... Read More →
ND

Nonny de la Pena

CEO, Emblematic Group
Nonny de la Peña has been called “The Godmother of Virtual Reality” by Engadget and The Guardian, while Fast Company named her “One of the People Who Made the World More Creative” for her pioneering work in immersive journalism. As CEO of Emblematic Group, she uses cutting edge technologies to tell important stories—both fictional and news-based—that create intense, empathic engagement on the part of... Read More →


Saturday October 24, 2015 4:30pm - 5:20pm
IndieCade Village, Craftsmanship Tent IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

4:30pm

GameU Session 5: NYU Game Center, USC, and New York Film Academy
In this session you'll hear from several game-related university programs about their respective approaches. This includes information that may help prospective students decide between schools, or provide current students and educators new considerations to bring back to their programs.

Speakers
avatar for Peter Brinson

Peter Brinson

Peter Brinson is a game developer, filmmaker and educator living in Los Angeles. His work explores the narrative possibilities found in animal protagonists, documentary play and collective ownership. | | His films and games have exhibited in numerous venues, including the Museum of Modern Art, Independent Games Festival, Ars Electronica, Slamdance, Indiecade, Yerba Buena Center for the Arts, Games for Change, The Kitchen, and SIGGRAPH. He has... Read More →
avatar for Dylan McKenzie

Dylan McKenzie

Dylan McKenzie is a game developer, academic, and community organizer living in New York City. He is currently the Program Coordinator and Incubator Director at the NYU Game Center.
avatar for Scott Rogers

Scott Rogers

For the past 20 + years, Scott Rogers has designed games for Namco, Capcom, Sony, THQ and Walt Disney Imagineering. He has written about his experiences in game design in his top-rated books "Level Up!" And "Swipe This!" and teaches game design at the New York Film Academy. If you see him at Indiecade, make sure to say "hi".


Saturday October 24, 2015 4:30pm - 5:30pm
City Hall City Hall, 9770 Culver Blvd # 3, Culver City, CA 90236

4:30pm

Looking Back at "Girls Games": A Keynote Conversation
It has been common knowledge for some 30 years that videogames tend to play to the tastes of young men. And for at least that long, designers have been working to create games that appeal to young women as well. In this keynote conversation, Rachel Weil of FEMICOM museum will talk with pioneers Megan Gaiser (Her Interactive), Brenda Laural (Purple Moon) and Emma Westecott (OCAD) about the history of the "games for girls" movement.

Speakers
avatar for Megan Gaiser

Megan Gaiser

CEO & Founder, Contagious Creativity LLC
Megan Gaiser, Founder of Contagious Creativity is a Creative Leader, Strategist, Director & Coach guiding leaders to make meaning and money. As one of the first female CEO’s in the gaming industry, she ignored the naysayers, took a risk and bucked the status quo to pioneer intelligent games for girls. Dubbed by the NYT as the “UnBarbie” game maker, Megan and her team succeeded in identifying, developing and positioning an... Read More →
avatar for Rachel Simone Weil

Rachel Simone Weil

Director, FEMICOM Museum
Rachel Simone Weil is an experimental artist and video game historian whose work explores femininity, nostalgia, and alternative histories of twentieth-century gaming. She creates art games and glitch art for the Nintendo Entertainment System under the alias Party Time! Hexcellent!, helps organize Austin's monthly indie games event, Juegos Rancheros, and teaches video game history at the University of Texas. In 2012, Weil founded FEMICOM... Read More →
avatar for Emma Westecott

Emma Westecott

Associate Professor, Director, Ontario College of Art & Design
Emma is Assistant Professor in Game Design and Director of the game:play lab at the Ontario College of Art & Design (OCAD) University in Toronto, Canada (http://www.ocadu.ca). She has worked in the game industry for over 20 years: in development, research and the academy. She achieved international recognition for working closely with Douglas Adams as game designer then producer for the best-selling CD-ROM Adventure Game, Starship Titanic... Read More →


Saturday October 24, 2015 4:30pm - 5:30pm
Theater Ivy Substation, 9070 Venice Blvd, Culver City, CA 90236

5:30pm

Virtual Reality That Moves You

Virtual reality is a new and exciting technology – and the truth of the matter is the industry is still learning how to provide the best user experience. VirZOOM has created a specialized virtual reality controller that takes user motion (pedaling and body movement) and translates it to VR. We also create our own games that motivate you to get moving – which allows you to move through virtual world comfortably. Come learn about our product and the development of our earliest games!


Speakers
avatar for Spencer Honeyman

Spencer Honeyman

Spencer is the Director of Business Development at VirZOOM Inc., a company that creates virtual reality experiences that move you with a specialized virtual reality controller.


Saturday October 24, 2015 5:30pm - 6:00pm
IndieCade Village, Craftsmanship Tent IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

6:00pm

Night Games
Night Games is a unique annual event at IndieCade Festival. On Saturday night, the Festival village transforms into the ultimate live playground as people play specially curated games under the stars and experience a memorable festival highlight.

Saturday October 24, 2015 6:00pm - 11:00pm
Media Park 9091 Culver Blvd Culver City, CA 90232
 
Sunday, October 25
 

10:00am

GameU Session 6: You Belong Here: Overcoming Impostor Syndrome to Expand your Opportunities
Everyone struggles with doubts about their qualifications and whether they deserve opportunities. The mental barriers that we put in our own way have a real and limiting effect, often even acting as even greater obstacles than an actual lack of capability or present connections. We'll share strategies and perspectives to blast through those barriers so you can achieve greater outcomes in both the near and long-term. You'll leave feeling more empowered about the role that you play in the game development scene.

Speakers
avatar for Lisa Brown

Lisa Brown

Lisa Brown is an independent game designer who makes small, experimental games and streams their development to help inform aspiring designers. She was previously a designer with Insomniac Games (Resistance 3, Sunset Overdrive, Slow Down, Bull) and a graduate of Carnegie Mellon University's Entertainment Technology Center. Lisa especially loves exploring unusual input devices in games, game jams, rapid prototyping, and development... Read More →
avatar for Chris DeLeon

Chris DeLeon

With over 18 years development experience, Chris has done game design professionally for Electronic Arts, Will Wright's Stupid Fun Club, a start-up that became PopCap San Francisco, and as an indie for iPhone and iPad. Today he teaches game developers worldwide online via Gamkedo.
avatar for Omowale Oniyide

Omowale Oniyide

Omowale Oniyide is the organizer of Indie Dev Club, an indie de meetup group in Los Angeles, CA. She is also a digital tech literacy advocate and futurist concerned about gaming, business and ethics. She is currently pursuing computer science with an emphasis in experience design.
avatar for Juan Vaca

Juan Vaca

Juan Vaca is a game designer, producer, and avid storyteller. He received his B.A. in Interactive Entertainment from the University of Southern California and has been volunteering with Indiecade since 2010. Juan is also a Marine Corps veteran and mental health advocate encouraging collaboration and positivity throughout the game industry.


Sunday October 25, 2015 10:00am - 11:00am
City Hall City Hall, 9770 Culver Blvd # 3, Culver City, CA 90236

10:00am

Nominated Games + Devs + Coffee (All Access Only)
Sunday October 25, 2015 10:00am - 12:00pm
IndieCade Village IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

10:00am

GameU Morning Workshop: Game Development for Kids and Parents
Your kids are excited to make their own games, or maybe even create games together with you! This can be an incredible opportunity for learning and quality family time.

Bring along your kids for this special 2-hour session in which AJ will lead you through:

1. Fifteen minute talk on his past experience making games with kids, distilling some principles to share with parents.

2. Fifteen to thirty minutes of playing a few games with the entire group to illustrate types of games that kids can make/the value of playing different forms of games.

3. Thirty to 45 minutes of game-building, using materials like cardboard, scissors, duct tape, tempera paint and brushes, markers and crayons, glitter, doodads for decorating and to use as game counters.

In the remaining time we'll visit, share, and play one anothers' games.

Speakers
avatar for AJ Webster

AJ Webster

Catalyst Education
Innovator and educator AJ Webster brings more than a decade of classroom experience to Catalyst Education.  He has taught science, Latin, language arts, math, and social science.  AJ has his MA in educational policy and leadership.  He specializes in game-based learning and embraces the Maker Movement, in which students design, construct, and “think with their hands.”  AJ’s work with the PlayMaker School... Read More →


Sunday October 25, 2015 10:00am - 12:00pm
Patacchia and Overflow Rooms City Hall (left after front doors)

10:00am

Nominated Games + Devs + Coffee (All Access Only)
Sunday October 25, 2015 10:00am - 12:00pm
Firestation Firestation, 9600 Culver Blvd, Culver City, CA 90232

10:00am

Lounge Open - All Access Only
Sunday October 25, 2015 10:00am - 5:00pm
Lounge IndieCade Village, 9300 Culver Blvd Culver City, CA 90236

11:00am

Coffee sponsored by Intel
Sunday October 25, 2015 11:00am - 11:30am
Theater Ivy Substation, 9070 Venice Blvd, Culver City, CA 90236

11:30am

GameU Session 7: Beginner-Intermediate Unity Architecture Tricks
A Unity tips & tricks lesson that runs participants through a handful of architectural strategies for simplifying their game's code in addition to showing how leveraging the editor can go a long way in making development faster and more effective. Topics include: collision mapping with layers, setting up a state machine, singletons, object pooling, basics of customizing the inspector, a timer class, and custom debug logging.

Speakers
avatar for Kyle Blevens

Kyle Blevens

Microsoft
Kyle's long-held passion for social game experiences led him to explore a number of experimental multiplayer initiatives at Georgia Tech: an R&D incubation group for emergent gameplay, MOBA and collaborative multi-device prototypes for GT Game Studio, and a procedurally generated local multiplayer horror game, Black Oak Manor. Kyle is further exploring procedural generation in his latest Unity prototype, DeepNet. He also has a... Read More →


Sunday October 25, 2015 11:30am - 12:30pm
City Hall City Hall, 9770 Culver Blvd # 3, Culver City, CA 90236

11:30am

Diversity, Inclusivity and Games: An IndieCade Town Hall, brought to you by Intel
As indie games have become a more important and influential part of the industry and game culture as a  whole, we confront a wide range of issues and opportunities. Though we see an ever-increasing number  of women, people of color and members of the LGBTQ communities in games, there are still substantial barriers keeping us from being a truly inclusive and diverse space. Join Intel and the IndieCade community for an open conversation exploring the challenges and successes. Ultimately, we will seek constructive, actionable steps we can take.

Moderators
avatar for Lee Machen

Lee Machen

Director, Developer Relations, Intel
Lee Machen directs the global developer relations team that connects Intel with software companies in games and media. His team ensures that Intel's technologies shine in the newest games coming to market, and that those games receive all the support Intel can provide. He also has a key role leading Intel's diversity efforts as they relate to games, come to Intel's Gaming for Everyone Pavilion at IndieCade to see what he's been up to.
avatar for Jane Pinckard

Jane Pinckard

Jane Pinckard lectures in the Interactive Media and Games division at the University of Southern California. She came to USC from the University of California, Santa Cruz, where she was associate director of the Center for Games and Playable Media. She is internationally known for her long-running blog GameGirlAdvance, which explores games and art in a broader cultural context. | | As a games journalist, Jane’s writing has been seen in a... Read More →

Sunday October 25, 2015 11:30am - 12:30pm
Ivy Substation 9070 Venice Blvd, Culver City, CA 90232

12:00pm

Big Games (Sunday)
Big Games Session 5 (12PM-3PM):
Spoonbenders
Meetup

Sunday October 25, 2015 12:00pm - 3:00pm
IndieCade Village IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

12:00pm

Table Games (Sunday)
Table Games Session 6 (12:30PM - 3PM):
Gruff
Bring Your Own Book
Billionaire Banshee
Roots 

Sunday October 25, 2015 12:00pm - 3:00pm
IndieCade Village IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

12:00pm

Nominated Games Exhibit
Sunday October 25, 2015 12:00pm - 3:30pm
Firestation Firestation, 9600 Culver Blvd, Culver City, CA 90232

12:00pm

eSports (Sunday)
eSports Session 6 (12:00 PM - 4:00 PM)
Badblood

eSports Session 7 (4:00 PM - 6:00 PM)
Badblood Tournament

Sunday October 25, 2015 12:00pm - 4:00pm
IndieCade Village IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

1:00pm

Events for Everyone
Organizers from Different Games, GaymerX, BRIDGE (Blacks Representing Interactive Development and Gaming Entertainment) and IndieCade discuss what it takes to create an inclusive event.

Moderators
avatar for Celia Pearce

Celia Pearce

Festival Chair, IndieCade
Celia Pearce is a game designer, artist, curator, scholar, author, teacher and  | serial instigator. She has a “day gig” as an Associate Professor of Game Studies  | at Northeastern University in Boston, where she helped launch their BFA in  | Games. She has authored, co-authored or co-edited four books, including  | Communities of Play, as well as numerous papers and book chapters. Her  | games have been... Read More →

Sunday October 25, 2015 1:00pm - 2:00pm
IndieCade Village, Craftsmanship Tent IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

1:00pm

Exhibition Play: A Quiet Year
Join us for an exhibition playthrough of A Quiet Year, a game by Avery Mcdaldno. From the game's description: 

The Quiet Year is a map game. You define the struggles of a post-apocalyptic community, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern.

The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game.


Sunday October 25, 2015 1:00pm - 3:00pm
IndieCade Village, Celebration Tent IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

1:30pm

GameU Session 8: Designing the Games That You Want in the Face of Adversity
Let’s face it - being an indie developer sucks sometimes. So many developers compromise their integrity to attempt to get the chance to build what they want, and many end up not reaching that goal, becoming burnt out on the grind, losing sight of their passion or delivering a fraction of what they intended and destroying their vision in the process. How do you hold true to the games you want to build while trying to get a startup off the ground? Even scarier, how do you stay true to your studio’s design goals as you realize you need to cover a potential gap between projects? How do you build a startup, designing the games that you want without starving to death? In this talk, WhiteMoon Dreams talks about holding true to the studio’s design goals while trying to keep the studio afloat and growing from a bedroom developer to a multi-project studio without doing projects or creating habits that compromise these ideals. We walk through the studios core ideals, building prototypes, doing bizdev as indies, laying off people, incentivizing our family through everything except money, building developer communities and every other last bit of deliciousness we’ve tried over the last 8 years to stay true to our vision and do exactly what we want – no matter the cost.

Speakers
avatar for Jay Koottarappallil

Jay Koottarappallil

President, WhiteMoon Dreams, Inc.
Jay Koottarappallil, co-founder and CEO of WhiteMoon Dreams, began his career in games as an artist on flight simulations for Eagle Interactive.  From there, he made impactful contributions across various capacities at companies such as Looking Glass Studios, Paradox Development, Mumbojumbo Games, Insomniac Games and Electronic Arts, Los Angeles, Tencent and a number of other studios around the world.    Bringing 20... Read More →


Sunday October 25, 2015 1:30pm - 2:30pm
City Hall City Hall, 9770 Culver Blvd # 3, Culver City, CA 90236

1:30pm

Influences
A session NOT about games. Three indies will talk about their influences outside of games that have impacted and inspired their work and why. This IndieCade perennial is always one of the more eye-opening sessions where indie developers derive their inspirations.

Speakers
avatar for Shawn Alexander Allen

Shawn Alexander Allen

Founder/Designer/Artist/etc., Nuchallenger
Visual Artist. Writer. Game Designer. Activist. Critic. Speaker. Thinker. Red, Black, and Green. Making Treachery in Beatdown City. Continually working on Corporate Vandals. Support #blackgamedev
avatar for Lisa Brown

Lisa Brown

Lisa Brown is an independent game designer who makes small, experimental games and streams their development to help inform aspiring designers. She was previously a designer with Insomniac Games (Resistance 3, Sunset Overdrive, Slow Down, Bull) and a graduate of Carnegie Mellon University's Entertainment Technology Center. Lisa especially loves exploring unusual input devices in games, game jams, rapid prototyping, and development... Read More →
avatar for Jane Friedhoff

Jane Friedhoff

Jane Friedhoff is a riot grrrl game designer and creative technologist who loves making games that encourage silly and absurd behaviors in public spaces. She co-founded the Code Liberation Foundation, which provides free, trans-inclusive, women-only game design and programming classes. She graduated with her MFA in Design and Technology from Parsons in 2013. Her portfolio includes Slam City Oracles, 2nd Amendment, and Scream 'Em Up. Her games and... Read More →


Sunday October 25, 2015 1:30pm - 2:30pm
Theater Ivy Substation, 9070 Venice Blvd, Culver City, CA 90236

2:00pm

Journalism for Everyone
This talk will present best practices for inclusive journalism by game writers from FemHype and Fresh Out of Tokens.

Moderators
avatar for Celia Pearce

Celia Pearce

Festival Chair, IndieCade
Celia Pearce is a game designer, artist, curator, scholar, author, teacher and  | serial instigator. She has a “day gig” as an Associate Professor of Game Studies  | at Northeastern University in Boston, where she helped launch their BFA in  | Games. She has authored, co-authored or co-edited four books, including  | Communities of Play, as well as numerous papers and book chapters. Her  | games have been... Read More →

Sunday October 25, 2015 2:00pm - 3:00pm
IndieCade Village, Craftsmanship Tent IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

3:00pm

Gamemaking for Everyone
How do we expand the range of people creating games? Organizers from four major diversity in gamemaking initiatives talk about the techniques they use help make game creation more inviting and accessible to a wider range of creators.

Moderators
Sunday October 25, 2015 3:00pm - 4:00pm
IndieCade Village, Craftsmanship Tent IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

3:00pm

GameU Session 9: Level Design++
Metanet Software will share their experience gleaned from over a decade of practice designing spaces through which to run and jump; both the low-level minutia of placement, timing, analysis, and testing, as well as broader considerations such as process, aesthetics, sequencing, and tools will be discussed. The context will be N++, however the goal is to provide insight into level design in general.

Speakers
avatar for Raigan Burns

Raigan Burns

Raigan Burns: n. a set that is closed under two commutative binary operations and can be described by any of various systems of postulates which is deduced from the postulates that an element exists for each operation, and for every element in the set there is another element which when combined with the first under one of the operations yields the identity element of the other.
avatar for Mare Sheppard

Mare Sheppard

Mare Sheppard is one half of Metanet Software Inc., a boutique game developer based in Toronto you'd probably know best for N, N+ and the recently released N++. After graduating from the University of Toronto in 2003, Mare co-founded Metanet Software with Raigan Burns, who is similarly passionate about games, art, music, design and many, many other things. Mare gets a lot of inspiration from print, industrial design, architecture and... Read More →


Sunday October 25, 2015 3:00pm - 4:00pm
City Hall City Hall, 9770 Culver Blvd # 3, Culver City, CA 90236

3:00pm

Why ____ Matters
We spend so much time living and breathing games that we sometimes lose sight of why we love them and make them. In a series of short, powerful talks, six speakers are going to take eight minutes each to tell us about what fuels their passion for games and their vision for indie games and our communities.

Speakers
avatar for Robin Arnott

Robin Arnott

Robin Arnott lives in Austin and Black Rock City. He is an audio designer and interactive artist, best known for "that creepy gas mask game", Deep Sea and "that chanting game," SoundSelf. He is also the curator of Indiecade's annual "Night Games" party.
avatar for Katie Rose Pipkin

Katie Rose Pipkin

Katie Rose Pipkin makes drawings on paper, in language, and collaboratively with machines. Here is a series of symbols that looks like a field of flowers. ---ᵳ-〴--१-឴〳ノ〳--.
avatar for Toni Rocca

Toni Rocca

President, GaymerX
Toni Rocca is a feminist and an activist for creating inclusive spaces in gaming and other fandoms. As a trans woman, her expertise tends to revolve around queer issues and creating safer environments to foster creativity and enrich the culture of a space. She is known mainly for running the LGBTQ themed gaming convention GX (formerly GaymerX) in San Francisco alongside Matt Conn. Toni has most recently taken to consulting for various companies... Read More →
avatar for Jenn Sandercock

Jenn Sandercock

Game Designer/Founder, Inquisiment
As the founder of the gaming studio Inquisiment, Jenn's ambition is to create a world of games built on curiosity, challenge, and friendship. She strongly believes in games that emphasise cooperation rather than competition and is guided by her own anti-evil, free-to-play manifesto that embodies this philosophy. | | Jenn's always loved games but her modern gaming career evolved from her days at Team Bondi, Media Saints and Disney/Playdom where... Read More →
avatar for Dietrich Squinkifer

Dietrich Squinkifer

Mx. Dietrich Squinkifer (Squinky) is a writer, programmer, musician, and visual artist who creates games and playable experiences about gender identity, social awkwardness, and miscellaneous silliness. They have an MFA in Digital Arts and New Media from UC Santa Cruz, and in 2015, they were recognized among the Forbes 30 Under 30 in Games. Squinky's work has been featured in the Independent Games Festival and the IndieCade festival, as well as in... Read More →
avatar for Austin Wintory

Austin Wintory

Composer
Grammy-nominated and two-time BAFTA-winning composer Austin Wintory's diverse career has straddled the worlds of concert music, film, and video games. | | In 2012, Austin's soundtrack for the hit PlayStation3 game JOURNEY became the first-ever Grammy-nominated videogame score, also winning two British Academy Awards, a DICE Award, a Spike TV VGA, and IGN's "Overall Music of the Year," along with five Game Audio Network Guild awards, and a... Read More →


Sunday October 25, 2015 3:00pm - 4:00pm
Theater Ivy Substation, 9070 Venice Blvd, Culver City, CA 90236

4:00pm

Playtest Sunday, Hosted by NYU Game Center

At Playtest Sunday (4-6PM in the Table Games arena at IndieCade), the genius game design minds at IndieCade come together to make your games even better. At this freeform playtesting event, play work-in-progress games by Indiecade attendees, or bring your own work and hear feedback from the community. Drop in at any time throughout the session. Bring everything you need to run your game and we'll help you set up and find playtesters. Bring yourself and we'll help you find great games to playtest. Let's discuss how to push mechanics, craft stories, refine designs, and bring everyone’s game to the next level.

Designers, players, and game enthusiasts of any level of expertise are welcome. Bring games, prototypes, even early stage ideas for feedback, or just bring yourself and share your thoughts. The only rule is to give as much feedback as you get!

Sunday October 25, 2015 4:00pm - 6:00pm
IndieCade Village, Table Games Arena IndieCade Village, 9300 Culver Blvd Culver City, CA 90232

4:30pm

GameU Session 10: Crowdfunding Crazy Ideas
Sometimes the seemingly “craziest” ideas are the most powerful and transformative - but all too often, crazy ideas aren’t given the opportunity to be explored. Crowdfunding has opened the doors for creators of all backgrounds to bring their ideas to life! Not least of which are ideas that would have otherwise been too experimental, risky, or “out there” to find funding via more traditional means. However, in addition to the many challenges, complications, and risk of crowdfunding, experimental ideas face a number of unique issues and complications - many of which are not well documented or widely discussed.  
The biofeedback horror game, Nevermind, is known for, among other things, its two Kickstarter campaigns - one failed and one successful. However, the story and journey of Nevermind and crowdfunding goes much deeper than that. This talk discusses Nevermind’s crowdfunding journey and some of the unique challenges creators of experimental projects can face when it comes to crowdfunding - from finding the right message to sharing it with the world… and everything in-between. 

Speakers
avatar for Erin Reynolds

Erin Reynolds

Erin Reynolds is the Creator and Creative Director of the biofeedback-enhanced game Nevermind. She graduated from USC with a BA in Fine Arts in 2006, then worked in the game industry as a Game Designer for several years until returning to USC to explore the potential of positive games, earning her MFA in Interactive Media in 2012. She has diverse experience spanning the past 10 years in developing games within a variety of environments, including... Read More →


Sunday October 25, 2015 4:30pm - 5:30pm
City Hall City Hall, 9770 Culver Blvd # 3, Culver City, CA 90236