You’ve speed dated us now learn more in-depth about self-publishing your games on PlayStation platforms. Bring your questions for Brian Silva and Nick Suttner of SCEA. We promise not to kick you out after 5 minutes.
The MaxPlay team invites you to the first exclusive sneak peak of their Game Development Suite, a real-time team collaboration development platform, recently announced at GamesBeat. Anthony Castoro, Executive Producer and veteran game developer and teammates Hans ten Cate and Adam Chapman will demo an early version of the GDS with distributed team members across the US and share some interesting and surprising insights from the development process.
With so many games competing for time and mindshare across so many platforms, it can be harder than ever to stand out. We’ve gained some great learnings as a platform over the past few years of working with indies, and it’s time we shared that knowledge. Join us for a tips ‘n’ tricks session of how to best set yourself up for success, on PlayStation or elsewhere.
One of the more important but seldom discussed aspects of videogames is fashion—as in clothes, hair and makeup. Everything from character development to character usage to personal style are expressed through the fashion design in videogames. Mattie Brice, Gita Jackson, Christine Love and Tim Rogers will dig into the surface and substance of videogame fashion.
Between the indie darling and the multi-million blockbuster are BBB games, the land of cult classics and oddities. While indie is often praised for experimentation and AAA for perfection, BBB games are beautiful for their failures, born from budgets big but not big enough, with enough freedom for experimentation while still obligated to the conventions of industry and genre. This panel by ZEAL editor in chief Aevee Bee will explore how BBB games teach us lessons about design that can only be learned at the point at which games break down, fail, or refuse to be what we expect them to be.
Join some of our talented Night Games developers as we talk about spaces - physical, digital, and intellectual. How do developers think about and design the space we occupy, whether in a park, on a screen, or in our heads? Come today listen and discuss, and make sure to experience these theories in action later at Night Games!Night Games features incredibly talented developers of games that capture the essence of Indiecade - from digital to physical and everything in between, Night Games is a celebration of all games are and can be.
Virtual reality is a new and exciting technology – and the truth of the matter is the industry is still learning how to provide the best user experience. VirZOOM has created a specialized virtual reality controller that takes user motion (pedaling and body movement) and translates it to VR. We also create our own games that motivate you to get moving – which allows you to move through virtual world comfortably. Come learn about our product and the development of our earliest games!
The Quiet Year is a map game. You define the struggles of a post-apocalyptic community, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern.
The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game.
At Playtest Sunday (4-6PM in the Table Games arena at IndieCade), the genius game design minds at IndieCade come together to make your games even better. At this freeform playtesting event, play work-in-progress games by Indiecade attendees, or bring your own work and hear feedback from the community. Drop in at any time throughout the session. Bring everything you need to run your game and we'll help you set up and find playtesters. Bring yourself and we'll help you find great games to playtest. Let's discuss how to push mechanics, craft stories, refine designs, and bring everyone’s game to the next level.Designers, players, and game enthusiasts of any level of expertise are welcome. Bring games, prototypes, even early stage ideas for feedback, or just bring yourself and share your thoughts. The only rule is to give as much feedback as you get!