Kyle Blevens
Microsoft
Kyle's long-held passion for social game experiences led him to explore a number of experimental multiplayer initiatives at Georgia Tech: an R&D incubation group for emergent gameplay, MOBA and collaborative multi-device prototypes for GT Game Studio, and a procedurally generated local multiplayer horror game, Black Oak Manor. Kyle is further exploring procedural generation in his latest Unity prototype, DeepNet. He also has a particular interest in studying and applying architectural programming strategies to accelerate and simplify game development.