PP
Patrick Pennefather
Centre for Digital Media/Design for Humans
Pennefather is a rapid prototyping addict and has facilitated game creation ideas with teams in educational settings on real project pipelines. He's led prototype teams from paper to working digital versions with projects for EA, Microsoft, Ubisoft, Roadhouse Interactive, Blackbird Interactive, and many interactive applications for the profit and non-profit sectors. He's spoken, moderated and facilitated workshops at SXSW, SIGGRAPH, PAX and recently led a series of talks with Crystal CG on a five city Chinese tour on the subject of Creative Innovation through Prototyping. As a composer and sound designer he was worked on hundreds of live shows for the past 25 years.